![]() ![]() on the other side, I can really use renderman in 3dc either, there's no IPR and the result is too different from what I see in 3DC when I create a shader. I thought this was coming in the futur, isn't it ?ĪTM I use 3Dc and Blender for look dev (so no retopo and no Uvs), it works pretty well, the only downside is that it make shading and texturing in 3DC kinda useless for me, the result is too different in blender. but I'm not a dev, so IDK how the problem can be solved, except maybe having a version in ''beta'' and mark it as ''stable'' like a month later, when more peoples have tested it.īecause integration in Renderman, for example, leaves a LOT of limitations.such as no sequence/turntable rendering like the default 3D Coat render. even POE league for exemple is so-so.).īut I understand the problem, especially in production. Same for games ( damn Wolcen was rough on release, IDK how it's now. I work a lot with adobe software that have almost no new stuff, many bugs on every release and a monthly payment, or I see the 3d artists using any autodesk software too. I think I give 3DC a pass because they're a small team, and they don't charge for update. " oh wait we added 15 more bugs in the process. I Guarantee you that 90% would want a Stable " I can handle anything then " Hey here are 10 more new tools ". If you only add add add and never clean up the code it piles. Same goes for "Games" Wolcen is a nightmare with 0 Optimizations and COD is clean/smooth as butter. It is always the Software that is not optimized. GPU is great, but only if u have a Hardware my CPU has never let me down. If they made it a paid release they would really have to change something for me to pay for it. Affinity, Zbrush have done it correct until now need I name more? Also Cloth sim is having issues.Īs for using older versions same here, but there are just some Programs that do it right and new tools make workflows better. ![]() Im gessing they want to take part in the " Sale time people at home " influence Yeah, but they just released it again as a stable. ![]()
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